Monday, January 16, 2012

Concept Art - Astronauta

This firstly was a concept for a still image in Plano Z, but lately the project was discarded. Although, I really liked doing it, maybe in the future I can make this a still for my own.



Thursday, January 12, 2012

Rafo Castro's Art

Last year here at Plano Z Rafo Castro painted this piece for the house. While he did his work, I was filming and taking pictures with the t3i and a 50mm lens. The editing was made in house.


Saturday, January 7, 2012

Elementor - Max Steel

Rigg done for BlackHouse FX TV Spot "Modo Turbo" with Max Steel's character "Elementor".

Production Time : One Morning

 

Monday, December 26, 2011

Rigging - "Laços" Short Film : Mora

Finally the last Rigg for the Short Film "Laços". I present you Mora.

This was the one that I "played" more, and for that, I think It's one of my most complete Riggs. Scripted Op Shoulders, Breath Control, FK/IK Blends, Free Elbows and Knees, Push Deforms for the ribs, Complete Facial Rigg and lots more...

I have to thank once again Igot Catto for the amazing model and Danilo Athayde for the facial expressions.

I think now it's time to work in an automatic Rigg for Softimage...

Production Time : ~ 9 hours



To know more about the project and the production acess the director's blog, Fernando B.Braga

Saturday, December 24, 2011

Merry X-Mas!

Quick animation done in Plano Z for christmas.

Responsible for modeling and rigging. My first 3DMax Character Rigging and first time I tested a texture rigg for the facial animation, soon I'll post the viewport thing. Hope 'ya like it!

Thursday, December 8, 2011

TopShopping - Reindeer

Model done for TopShopping still image. Final image can be seen below.


I had only few hours to do the model, but I really enjoyed doing it 'cause I could use and practice ZSphere modeling.


Thursday, December 1, 2011

W.I.P - Zebravaca-Peixe Berrante

Below is a new sketch for trying some new stuffs in zBrush 4. I call it "Zebravaca-Peixe Berrante". Concept is from creaturebox.com

Might rigg it later if I like the final result.



Base mesh created in Softimage and the texture painted by hand inside zBrush.